Here's a page for different kinds of mesh generators similar to marching cubes.
here's an awesome video, original morphologies:
This one is pretty good it does some biped / quadruped meshes with bone structure stuff. if there was a neural net code for U3D they could make things that adapt to their environment.
speaking of neural net evolving artificial organisms, this is one of the cooler ones
some complete game systems of this kind will appear once all the tools are around to put them together fast. having studied animal biomechanics from centipedes to birds, its fair to say that nature doesnt waste time evolving entire patterns of movement from random jerks, it adds together toolsets of preprogrammed neural behaviour like sinusoidal leg movement that exist as dormant dna since the pre cambrian times of the trilobites etc. funny to think that your skull is an old fish head that has been extended for other purposes. oh dam... going on divergeant topic... back to mesh
mesh gen of liquid mechanics... amazing work
theres alot of info about delauney mesh gens but i thought that delauney mesh are abit chaotic, it seems wiser to find ways to make points and triangulate them by your own experiments than copy stuff like delauney algorythms.
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